The bug is actually in the lenses themselves.
Unity has a hack to workaround the issue (introduced by bzr revision 1405.1.5):
In plugins/unityshell/src/LensView.cpp:
Categories::Ptr categories = lens_->categories; if (category.index + 1 == categories->count()) { lens_->Search("---"); lens_->Search(""); }
The bug is actually in the lenses themselves.
Unity has a hack to workaround the issue (introduced by bzr revision 1405.1.5):
In plugins/ unityshell/ src/LensView. cpp:
Categories::Ptr categories = lens_->categories; >count( )) ->Search( "---"); ->Search( "");
if (category.index + 1 == categories-
{
lens_
lens_
}