Hello , here's the logs :
$ __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia glxinfo -B
[logs]
name of display: :0 display: :0 screen: 0 direct rendering: Yes Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 4096 MB Total available memory: 4096 MB Currently available dedicated video memory: 4039 MB OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GTX 950M/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 460.32.03 OpenGL core profile shading language version string: 4.60 NVIDIA OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 460.32.03 OpenGL shading language version string: 4.60 NVIDIA OpenGL context flags: (none) OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 460.32.03 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
[/logs]
Hello , here's the logs :
$ __NV_PRIME_ RENDER_ OFFLOAD= 1 __GLX_VENDOR_ LIBRARY_ NAME=nvidia glxinfo -B
[logs]
name of display: :0 gpu_memory_ info):
display: :0 screen: 0
direct rendering: Yes
Memory info (GL_NVX_
Dedicated video memory: 4096 MB
Total available memory: 4096 MB
Currently available dedicated video memory: 4039 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 950M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 460.32.03
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 460.32.03
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 460.32.03
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
[/logs]