StacktraceTop: ?? () nux::IOpenGLVertexShader::IOpenGLVertexShader (this=0x9fdf2b8, ShaderName=...) at ./IOpenGLGLSLShader.cpp:190 nux::GpuDevice::CreateVertexShader (this=0x9fefa88, ppVertexShader=0xbfa3d40c) at ./GpuDeviceShader.cpp:63 nux::GpuDevice::CreateVertexShader (this=0x9fefa88) at ./GpuDeviceShader.cpp:55 nux::GraphicsEngine::InitSlColorShader (this=0x9fdeb20) at ./RenderingPipeGLSL.cpp:51
StacktraceTop: rtexShader: :IOpenGLVertexS hader (this=0x9fdf2b8, ShaderName=...) at ./IOpenGLGLSLSh ader.cpp: 190 ::CreateVertexS hader (this=0x9fefa88, ppVertexShader= 0xbfa3d40c) at ./GpuDeviceShad er.cpp: 63 ::CreateVertexS hader (this=0x9fefa88) at ./GpuDeviceShad er.cpp: 55 ngine:: InitSlColorShad er (this=0x9fdeb20) at ./RenderingPipe GLSL.cpp: 51
?? ()
nux::IOpenGLVe
nux::GpuDevice
nux::GpuDevice
nux::GraphicsE