Comment 0 for bug 1003286

Revision history for this message
Rico Tzschichholz (ricotz) wrote :

After first triggering launcherentry.updates a added urgency timeout never gets dismissed and continuously firing updates from now on.

g_timeout_add_seconds (2, (GSourceFunc)
                progress_ui_handler_disable_unity_urgency,
         entry);

static void
progress_ui_handler_disable_unity_urgency (UnityLauncherEntry *entry)
{
 g_return_if_fail (entry);

 unity_launcher_entry_set_urgent (entry, FALSE);
}