I don't think it's particularly useful to fix this; there can be, and are, arbitrary differences between the free libglx and the proprietary drivers' libglxes, any one of which could cause a mismatched client to crash.
I don't think this is common enough to invest resources in to fix.
I don't think it's particularly useful to fix this; there can be, and are, arbitrary differences between the free libglx and the proprietary drivers' libglxes, any one of which could cause a mismatched client to crash.
I don't think this is common enough to invest resources in to fix.