Comment 2 for bug 823698

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Ricardo Salveti (rsalveti) wrote :

The problem is the conflict between OpenGL and OpenGL ES definitions, as built is build with GLES support, but the application also uses GL directly, so even with Mesa it'll fail anyway.

The fix would probably skip building the GL specific bits, or to use the glproxy lib created by the GWG, but both is not trivial.