dbasinge@mikebuntu:~$ glchess /var/lib/python-support/python2.6/glchess/network.py:73: DeprecationWarning: BaseException.message has been deprecated as of Python 2.6 print 'Failed to load GGZ config: %s' % e.message Failed to load GGZ config: Using OpenGL: VENDOR=NVIDIA Corporation RENDERER=GeForce 8400M GS/PCI/SSE2 VERSION=3.0.0 NVIDIA 180.53 EXTENSIONS=GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum Traceback (most recent call last): File "/var/lib/python-support/python2.6/glchess/gtkui/chessview.py", line 168, in __expose self.view.feedback.renderGL() File "/var/lib/python-support/python2.6/glchess/display.py", line 489, in renderGL self.scene.controller.render() File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py", line 396, in render self.drawPieces() File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py", line 897, in drawPieces piece.draw() File "/var/lib/python-support/python2.6/glchess/scene/opengl/opengl.py", line 143, in draw self.chessSet.drawPiece(self.name, state, self.scene) File "/var/lib/python-support/python2.6/glchess/scene/opengl/new_models.py", line 111, in drawPiece if glGetBoolean(GL_TEXTURE_2D): File "/usr/lib/python2.6/dist-packages/OpenGL/wrapper.py", line 1631, in __call__ return self.finalise()( *args, **named ) File "/usr/lib/python2.6/dist-packages/OpenGL/wrapper.py", line 683, in wrapperCall converter( pyArgs, index, self ) File "/usr/lib/python2.6/dist-packages/OpenGL/converters.py", line 195, in __call__ return self.arrayType.zeros( self.getSize(pyArgs) ) File "/usr/lib/python2.6/dist-packages/OpenGL/arrays/arraydatatype.py", line 98, in zeros return cls.returnHandler().zeros( dims, typeCode or cls.typeConstant ) File "/usr/lib/python2.6/dist-packages/OpenGL/arrays/nones.py", line 32, in zeros raise TypeError( """Can't create NULL pointer filled with values""" ) TypeError: ("Can't create NULL pointer filled with values", 'Failure in cConverter <OpenGL.converters.SizedOutput object at 0xa558ca4>', [GL_TEXTURE_2D], 1, <OpenGL.wrapper.glGetIntegerv object at 0xa567aec>)
sh: bug-buddy: not found
dbasinge@ mikebuntu: ~$ glchess python- support/ python2. 6/glchess/ network. py:73: DeprecationWarning: BaseException. message has been deprecated as of Python 2.6 GL_ARB_ color_buffer_ float GL_ARB_ depth_buffer_ float GL_ARB_ depth_texture GL_ARB_draw_buffers GL_ARB_ draw_instanced GL_ARB_ fragment_ program GL_ARB_ fragment_ program_ shadow GL_ARB_ fragment_ shader GL_ARB_ half_float_ pixel GL_ARB_ half_float_ vertex GL_ARB_ framebuffer_ object GL_ARB_ geometry_ shader4 GL_ARB_imaging GL_ARB_ map_buffer_ range GL_ARB_multisample GL_ARB_multitexture GL_ARB_ occlusion_ query GL_ARB_ pixel_buffer_ object GL_ARB_ point_parameter s GL_ARB_point_sprite GL_ARB_shadow GL_ARB_ shader_ objects GL_ARB_ shading_ language_ 100 GL_ARB_ texture_ border_ clamp GL_ARB_ texture_ buffer_ object GL_ARB_ texture_ compression GL_ARB_ texture_ cube_map GL_ARB_ texture_ env_add GL_ARB_ texture_ env_combine GL_ARB_ texture_ env_dot3 GL_ARB_ texture_ float GL_ARB_ texture_ mirrored_ repeat GL_ARB_ texture_ non_power_ of_two GL_ARB_ texture_ rectangle GL_ARB_texture_rg GL_ARB_ transpose_ matrix GL_ARB_ vertex_ array_object GL_ARB_ vertex_ buffer_ object GL_ARB_ vertex_ program GL_ARB_ vertex_ shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_ texture_ float GL_ATI_ texture_ mirror_ once GL_S3_s3tc GL_EXT_ texture_ env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_ blend_equation_ separate GL_EXT_ blend_func_ separate GL_EXT_blend_minmax GL_EXT_ blend_subtract GL_EXT_ compiled_ vertex_ array GL_EXT_Cg_shader GL_EXT_ bindable_ uniform GL_EXT_ depth_bounds_ test GL_EXT_ direct_ state_access GL_EXT_ draw_buffers2 GL_EXT_ draw_instanced GL_EXT_ draw_range_ elements GL_EXT_fog_coord GL_EXT_ framebuffer_ blit GL_EXT_ framebuffer_ multisample GL_EXT_ framebuffer_ object GL_EXTX_ framebuffer_ mixed_formats GL_EXT_ framebuffer_ sRGB GL_EXT_ geometry_ shader4 GL_EXT_ gpu_program_ parameters GL_EXT_gpu_shader4 GL_EXT_ multi_draw_ arrays GL_EXT_ packed_ depth_stencil GL_EXT_packed_float GL_EXT_ packed_ pixels GL_EXT_ pixel_buffer_ object GL_EXT_ point_parameter s GL_EXT_ rescale_ normal GL_EXT_ secondary_ color GL_EXT_ separate_ specular_ color GL_EXT_shadow_funcs GL_EXT_ stencil_ two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_ texture_ array GL_EXT_ texture_ buffer_ object GL_EXT_ texture_ compression_ latc GL_EXT_ texture_ compression_ rgtc GL_EXT_ texture_ compression_ s3tc GL_EXT_ texture_ cube_map GL_EXT_ texture_ edge_clamp GL_EXT_ texture_ env_combine GL_EXT_ texture_ env_dot3 GL_EXT_ texture_ filter_ anisotropic GL_EXT_ texture_ integer GL_EXT_texture_lod GL_EXT_ texture_ lod_bias GL_EXT_ texture_ mirror_ clamp GL_EXT_ texture_ object GL_EXT_texture_sRGB GL_EXT_ texture_ swizzle GL_EXT_ texture_ shared_ exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_ vertex_ array_bgra GL_IBM_ rasterpos_ clip GL_IBM_ texture_ mirrored_ repeat GL_KTX_ buffer_ region GL_NV_blend_square GL_NV_copy_ depth_to_ color GL_NV_depth_ buffer_ float GL_NV_condition al_render GL_NV_depth_clamp GL_NV_explicit_ multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_ program GL_NV_fragment_ program_ option GL_NV_fragment_ program2 GL_NV_framebuff er_multisample_ coverage GL_NV_geometry_ shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_ max_exponent GL_NV_multisamp le_coverage GL_NV_multisamp le_filter_ hint GL_NV_occlusion _query GL_NV_packed_ depth_stencil GL_NV_parameter _buffer_ object GL_NV_pixel_ data_range GL_NV_point_sprite GL_NV_primitive _restart GL_NV_register_ combiners GL_NV_register_ combiners2 GL_NV_texgen_ reflection GL_NV_texture_ compression_ vtc GL_NV_texture_ env_combine4 GL_NV_texture_ expand_ normal GL_NV_texture_ rectangle GL_NV_texture_ shader GL_NV_texture_ shader2 GL_NV_texture_ shader3 GL_NV_transform _feedback GL_NV_vertex_ array_range GL_NV_vertex_ array_range2 GL_NV_vertex_ program GL_NV_vertex_ program1_ 1 GL_NV_vertex_ program2 GL_NV_vertex_ program2_ option GL_NV_vertex_ program3 GL_NVX_ conditional_ render GL_SGIS_ generate_ mipmap GL_SGIS_texture_lod GL_SGIX_ depth_texture GL_SGIX_shadow GL_SUN_slice_accum python- support/ python2. 6/glchess/ gtkui/chessview .py", line 168, in __expose view.feedback. renderGL( ) python- support/ python2. 6/glchess/ display. py", line 489, in renderGL scene.controlle r.render( ) python- support/ python2. 6/glchess/ scene/opengl/ opengl. py", line 396, in render drawPieces( ) python- support/ python2. 6/glchess/ scene/opengl/ opengl. py", line 897, in drawPieces python- support/ python2. 6/glchess/ scene/opengl/ opengl. py", line 143, in draw chessSet. drawPiece( self.name, state, self.scene) python- support/ python2. 6/glchess/ scene/opengl/ new_models. py", line 111, in drawPiece GL_TEXTURE_ 2D): python2. 6/dist- packages/ OpenGL/ wrapper. py", line 1631, in __call__ python2. 6/dist- packages/ OpenGL/ wrapper. py", line 683, in wrapperCall python2. 6/dist- packages/ OpenGL/ converters. py", line 195, in __call__ zeros( self.getSize( pyArgs) ) python2. 6/dist- packages/ OpenGL/ arrays/ arraydatatype. py", line 98, in zeros er().zeros( dims, typeCode or cls.typeConstant ) python2. 6/dist- packages/ OpenGL/ arrays/ nones.py" , line 32, in zeros converters. SizedOutput object at 0xa558ca4>', [GL_TEXTURE_2D], 1, <OpenGL. wrapper. glGetIntegerv object at 0xa567aec>)
/var/lib/
print 'Failed to load GGZ config: %s' % e.message
Failed to load GGZ config:
Using OpenGL:
VENDOR=NVIDIA Corporation
RENDERER=GeForce 8400M GS/PCI/SSE2
VERSION=3.0.0 NVIDIA 180.53
EXTENSIONS=
Traceback (most recent call last):
File "/var/lib/
self.
File "/var/lib/
self.
File "/var/lib/
self.
File "/var/lib/
piece.draw()
File "/var/lib/
self.
File "/var/lib/
if glGetBoolean(
File "/usr/lib/
return self.finalise()( *args, **named )
File "/usr/lib/
converter( pyArgs, index, self )
File "/usr/lib/
return self.arrayType.
File "/usr/lib/
return cls.returnHandl
File "/usr/lib/
raise TypeError( """Can't create NULL pointer filled with values""" )
TypeError: ("Can't create NULL pointer filled with values", 'Failure in cConverter <OpenGL.
sh: bug-buddy: not found