I bit of ping ponging with Michal Hruby has led me to believe that this is almost certainly some threading issue of some sort.
I change in the zeitgeist-gio code that is very likely to fix this would be to defer all the zg-gio logic into an idle handler - which is probably the right thing to do anyway...
I've milestoned it for this weeks Unity updates so I don't forget about this issue - let's cross fingers that it's the right fix :-)
I bit of ping ponging with Michal Hruby has led me to believe that this is almost certainly some threading issue of some sort.
I change in the zeitgeist-gio code that is very likely to fix this would be to defer all the zg-gio logic into an idle handler - which is probably the right thing to do anyway...
I've milestoned it for this weeks Unity updates so I don't forget about this issue - let's cross fingers that it's the right fix :-)