Here's a separate comment for my opinion on a solution. I think the following additional bindings would be reasonable:
`Super-up` -- Maximize the active window
`Super-down` -- Minimize the active window
`Super-left -- Tile the active window to the left
`Super-right -- Tile the active window to the right
These shortcuts fit Unity's use of the super key for window management, and roughly copy the mouse gestures used for tiling. Also, Unity could later overlay arrow keys on the active window while the super key is held, making tiling bindings more discoverable than the more feature-rich numpad solution.
Here's a separate comment for my opinion on a solution. I think the following additional bindings would be reasonable:
`Super-up` -- Maximize the active window
`Super-down` -- Minimize the active window
`Super-left -- Tile the active window to the left
`Super-right -- Tile the active window to the right
These shortcuts fit Unity's use of the super key for window management, and roughly copy the mouse gestures used for tiling. Also, Unity could later overlay arrow keys on the active window while the super key is held, making tiling bindings more discoverable than the more feature-rich numpad solution.