I just installed the "normal" Chrome version from Google (version 43.0.2357.125 (64-bit)) just to notice that GPU acceleration seems to work with this browser. I'll attach the chrome://gpu/ flags from the normal Chrome browser here as well:
chrome://gpu/
Version Information Data exported 6/13/2015, 1:53:08 AM Chrome version Chrome/43.0.2357.125 Operating system Linux 3.19.0-20-generic Software rendering list version 10.7 Driver bug list version 8.07 ANGLE commit id 99f075dade7c 2D graphics backend Skia Command Line Args --flag-switches-begin --flag-switches-end Driver Information Initialization time 54 Sandboxed true GPU0 VENDOR = 0x10de, DEVICE= 0x0fd4 GPU1 VENDOR = 0x8086, DEVICE= 0x0166 Optimus true AMD switchable false Driver vendor Mesa Driver version 10.6.0 Driver date Pixel shader version 1.30 Vertex shader version 1.30 Machine model name Machine model version GL_VENDOR Intel Open Source Technology Center GL_RENDERER Mesa DRI Intel(R) Ivybridge Mobile GL_VERSION 3.0 Mesa 10.6.0-rc2 GL_EXTENSIONS GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_pipeline_statistics_query GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control Window system binding vendor SGI Window system binding version 1.4 Window system binding extensions GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_OML_swap_method GLX_SGI_swap_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_INTEL_swap_event Window manager Compiz XDG_CURRENT_DESKTOP Unity GDMSESSION ubuntu Compositing manager Yes Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0
I just installed the "normal" Chrome version from Google (version 43.0.2357.125 (64-bit)) just to notice that GPU acceleration seems to work with this browser. I'll attach the chrome://gpu/ flags from the normal Chrome browser here as well:
chrome://gpu/
Version Information 43.0.2357. 125 switches- begin --flag-switches-end blend_subtract GL_EXT_copy_texture GL_EXT_ polygon_ offset GL_EXT_subtexture GL_EXT_ texture_ object GL_EXT_vertex_array GL_EXT_ compiled_ vertex_ array GL_EXT_texture GL_EXT_texture3D GL_IBM_ rasterpos_ clip GL_ARB_ point_parameter s GL_EXT_ draw_range_ elements GL_EXT_ packed_ pixels GL_EXT_ point_parameter s GL_EXT_ rescale_ normal GL_EXT_ separate_ specular_ color GL_EXT_ texture_ edge_clamp GL_SGIS_ generate_ mipmap GL_SGIS_ texture_ border_ clamp GL_SGIS_ texture_ edge_clamp GL_SGIS_texture_lod GL_ARB_ framebuffer_ sRGB GL_ARB_multitexture GL_EXT_ framebuffer_ sRGB GL_IBM_ multimode_ draw_arrays GL_IBM_ texture_ mirrored_ repeat GL_3DFX_ texture_ compression_ FXT1 GL_ARB_ texture_ cube_map GL_ARB_ texture_ env_add GL_ARB_ transpose_ matrix GL_EXT_ blend_func_ separate GL_EXT_fog_coord GL_EXT_ multi_draw_ arrays GL_EXT_ secondary_ color GL_EXT_ texture_ env_add GL_EXT_ texture_ filter_ anisotropic GL_EXT_ texture_ lod_bias GL_INGR_ blend_func_ separate GL_NV_blend_square GL_NV_light_ max_exponent GL_NV_texgen_ reflection GL_NV_texture_ env_combine4 GL_S3_s3tc GL_SUN_ multi_draw_ arrays GL_ARB_ texture_ border_ clamp GL_ARB_ texture_ compression GL_EXT_ framebuffer_ object GL_EXT_ texture_ compression_ s3tc GL_EXT_ texture_ env_combine GL_EXT_ texture_ env_dot3 GL_MESA_window_pos GL_NV_packed_ depth_stencil GL_NV_texture_ rectangle GL_ARB_ depth_texture GL_ARB_ occlusion_ query GL_ARB_shadow GL_ARB_ texture_ env_combine GL_ARB_ texture_ env_crossbar GL_ARB_ texture_ env_dot3 GL_ARB_ texture_ mirrored_ repeat GL_ARB_window_pos GL_EXT_ stencil_ two_side GL_EXT_ texture_ cube_map GL_NV_depth_clamp GL_APPLE_ packed_ pixels GL_APPLE_ vertex_ array_object GL_ARB_draw_buffers GL_ARB_ fragment_ program GL_ARB_ fragment_ shader GL_ARB_ shader_ objects GL_ARB_ vertex_ program GL_ARB_ vertex_ shader GL_ATI_draw_buffers GL_ATI_ texture_ env_combine3 GL_ATI_ texture_ float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive _restart GL_ARB_depth_clamp GL_ARB_ fragment_ program_ shadow GL_ARB_ half_float_ pixel GL_ARB_ occlusion_ query2 GL_ARB_point_sprite GL_ARB_ shading_ language_ 100 GL_ARB_sync GL_ARB_ texture_ non_power_ of_two GL_ARB_ vertex_ buffer_ object GL_ATI_ blend_equation_ separate GL_EXT_ blend_equation_ separate GL_OES_read_format GL_ARB_ color_buffer_ float GL_ARB_ pixel_buffer_ object GL_ARB_ texture_ compression_ rgtc GL_ARB_ texture_ float GL_ARB_ texture_ rectangle GL_EXT_packed_float GL_EXT_ pixel_buffer_ object GL_EXT_ texture_ compression_ dxt1 GL_EXT_ texture_ compression_ rgtc GL_EXT_ texture_ rectangle GL_EXT_texture_sRGB GL_EXT_ texture_ shared_ exponent GL_ARB_ framebuffer_ object GL_EXT_ framebuffer_ blit GL_EXT_ framebuffer_ multisample GL_EXT_ packed_ depth_stencil GL_APPLE_ object_ purgeable GL_ARB_ vertex_ array_object GL_ATI_ separate_ stencil GL_EXT_ draw_buffers2 GL_EXT_ draw_instanced GL_EXT_ gpu_program_ parameters GL_EXT_ texture_ array GL_EXT_ texture_ integer GL_EXT_ texture_ sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_ performance_ monitor GL_ARB_copy_buffer GL_ARB_ depth_buffer_ float GL_ARB_ draw_instanced GL_ARB_ half_float_ vertex GL_ARB_ instanced_ arrays GL_ARB_ map_buffer_ range GL_ARB_texture_rg GL_ARB_ texture_ swizzle GL_ARB_ vertex_ array_bgra GL_EXT_ texture_ swizzle GL_EXT_ vertex_ array_bgra GL_NV_condition al_render GL_AMD_ conservative_ depth GL_AMD_ draw_buffers_ blend GL_AMD_ seamless_ cubemap_ per_texture GL_ARB_ ES2_compatibili ty GL_ARB_ blend_func_ extended GL_ARB_debug_output GL_ARB_ draw_buffers_ blend GL_ARB_ draw_elements_ base_vertex GL_ARB_ explicit_ attrib_ location GL_ARB_ fragment_ coord_conventio ns GL_ARB_ provoking_ vertex GL_ARB_ sample_ shading GL_ARB_ sampler_ objects GL_ARB_ seamless_ cube_map GL_ARB_ shader_ texture_ lod GL_ARB_ texture_ cube_map_ array GL_ARB_ texture_ gather GL_ARB_ texture_ multisample GL_ARB_ texture_ query_lod GL_ARB_ texture_ rgb10_a2ui GL_ARB_ uniform_ buffer_ object GL_ARB_ vertex_ type_2_ 10_10_10_ rev GL_EXT_ provoking_ vertex GL_EXT_ texture_ snorm GL_MESA_ texture_ signed_ rgba GL_ARB_ get_program_ binary GL_ARB_robustness GL_ARB_ separate_ shader_ objects GL_ARB_ shader_ bit_encoding GL_ARB_ texture_ compression_ bptc GL_ARB_timer_query GL_ARB_ transform_ feedback2 GL_ARB_ transform_ feedback3 GL_ANGLE_ texture_ compression_ dxt3 GL_ANGLE_ texture_ compression_ dxt5 GL_ARB_ compressed_ texture_ pixel_storage GL_ARB_ conservative_ depth GL_ARB_ internalformat_ query GL_ARB_ map_buffer_ alignment GL_ARB_ shader_ atomic_ counters GL_ARB_ shading_ language_ 420pack GL_ARB_ shading_ language_ packing GL_ARB_ texture_ storage GL_ARB_ transform_ feedback_ instanced GL_EXT_ framebuffer_ multisample_ blit_scaled GL_EXT_ transform_ feedback GL_AMD_ shader_ trinary_ minmax GL_ARB_ ES3_compatibili ty GL_ARB_ clear_buffer_ object GL_ARB_copy_image GL_ARB_ explicit_ uniform_ location GL_ARB_ invalidate_ subdata GL_ARB_ program_ interface_ query GL_ARB_ texture_ query_levels GL_ARB_ texture_ storage_ multisample GL_ARB_texture_view GL_ARB_ vertex_ attrib_ binding GL_KHR_debug GL_ARB_ buffer_ storage GL_ARB_ clear_texture GL_ARB_multi_bind GL_ARB_ seamless_ cubemap_ per_texture GL_ARB_ texture_ mirror_ clamp_to_ edge GL_ARB_ vertex_ type_10f_ 11f_11f_ rev GL_EXT_ shader_ integer_ mix GL_INTEL_ performance_ query GL_ARB_clip_control GL_ARB_ conditional_ render_ inverted GL_ARB_ derivative_ control GL_ARB_ direct_ state_access GL_ARB_ pipeline_ statistics_ query GL_EXT_ polygon_ offset_ clamp GL_KHR_ context_ flush_control create_ context GLX_ARB_ create_ context_ profile GLX_ARB_ create_ context_ robustness GLX_ARB_ fbconfig_ float GLX_ARB_ framebuffer_ sRGB GLX_ARB_multisample GLX_EXT_ create_ context_ es2_profile GLX_EXT_ framebuffer_ sRGB GLX_EXT_ import_ context GLX_EXT_ texture_ from_pixmap GLX_EXT_visual_info GLX_EXT_ visual_ rating GLX_MESA_ copy_sub_ buffer GLX_OML_swap_method GLX_SGI_ swap_control GLX_SGIS_ multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_ visual_ select_ group GLX_INTEL_ swap_event
Data exported 6/13/2015, 1:53:08 AM
Chrome version Chrome/
Operating system Linux 3.19.0-20-generic
Software rendering list version 10.7
Driver bug list version 8.07
ANGLE commit id 99f075dade7c
2D graphics backend Skia
Command Line Args --flag-
Driver Information
Initialization time 54
Sandboxed true
GPU0 VENDOR = 0x10de, DEVICE= 0x0fd4
GPU1 VENDOR = 0x8086, DEVICE= 0x0166
Optimus true
AMD switchable false
Driver vendor Mesa
Driver version 10.6.0
Driver date
Pixel shader version 1.30
Vertex shader version 1.30
Machine model name
Machine model version
GL_VENDOR Intel Open Source Technology Center
GL_RENDERER Mesa DRI Intel(R) Ivybridge Mobile
GL_VERSION 3.0 Mesa 10.6.0-rc2
GL_EXTENSIONS GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_
Window system binding vendor SGI
Window system binding version 1.4
Window system binding extensions GLX_ARB_
Window manager Compiz
XDG_CURRENT_DESKTOP Unity
GDMSESSION ubuntu
Compositing manager Yes
Direct rendering Yes
Reset notification strategy 0x8252
GPU process crash count 0