Comment 7 for bug 483362

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owlstead (maarten-bodewes) wrote :

Update: after disabling sound all issues are gone. Two processes seem to be launched, one for the game and one for sound, probably using inter-process communication. It seems to me that the game is ill-prepared for the latest kind of processors that introduce more dynamic timing. Sound is extremely jittery after which the sound is gone at all, then the sound process becomes a zombie eating away at one of my 4 cores. The other process becomes jittery as well as it tries in vain to communicate with the unstable process. The only other problem I have is that there is sometimes a noticeable lag when the game is trying to do too much within a few single frames - introducing lag. This is also much less pronounced without sound. At least, that is my take on the issue. I'm a software engineer, if anyone is interesting in more details (logs etc.) please replay to this thread.