Hmm, looking deeper at this issue, it seems that we're patching asoundlib.h, but asoundlib.h is dynamically generated during build (from asoundlib-head.h and other files), so our patched file is overwritten, which is why asoundlib.h ends up not having the patch.
Hmm, looking deeper at this issue, it seems that we're patching asoundlib.h, but asoundlib.h is dynamically generated during build (from asoundlib-head.h and other files), so our patched file is overwritten, which is why asoundlib.h ends up not having the patch.
Do you think this warrants an SRU?