Not a bug in unity-action-api, as the trigger() signal does check if the action is enabled before emitting signals. UITK most probablty calls triggered() instread of trigger() and thus bypasses the checks.
Not a bug in unity-action-api, as the trigger() signal does check if the action is enabled before emitting signals. UITK most probablty calls triggered() instread of trigger() and thus bypasses the checks.