Comment 9 for bug 1777320

Revision history for this message
Guillaume Chereau (guillaume-chereau) wrote : Re: [Bug 1777320] Re: Spherical mirror distortion shows almost white sky

My commit added the glClear in core::preDraw, that should be called
even with the effects on. I tested on both linux and windows and it
worked, but there might be some OpenGL problem that make this not work
with other GPU maybe?

On Mon, Jun 18, 2018 at 6:01 PM, gzotti <email address hidden> wrote:
> Sorry, this did not fix it. From looking into the effects in V0.18
> again, it appears that possibly a glClear is missing somewhere. Without
> atmosphere I see Milky Way getting increasingly bright, and any grids
> are overdrawing when I move the view.
>
> --
> You received this bug notification because you are a bug assignee.
> https://bugs.launchpad.net/bugs/1777320
>
> Title:
> Spherical mirror distortion shows almost white sky
>
> Status in Stellarium:
> Confirmed
>
> Bug description:
> Starting from version 0.18.0 in Windows 64bit version, when Spherical
> Mirror Distortion is switched on, the sky immediately goes white.
>
> - The time is set to 17-Jun-2018 at midnight.
> - I have 0.17 & 0.18 loaded into different directories, & have tested using the same config.ini file.
> - 0.17 works fine... 0.18 does not.
>
> Find attached screen shot from 0.18
>
> Thanks,
> Phil
>
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