> So the fix is to make sure all textures are 2^n x 2^m at least in the 12.x series. I think systems ready for Qt5 do not have such problems any more.
Not exactly. Some old GPU requires 2^n sizes for correct rendering. For example I can't reproduce the issue on nvidia GPU.
> So the fix is to make sure all textures are 2^n x 2^m at least in the 12.x series. I think systems ready for Qt5 do not have such problems any more.
Not exactly. Some old GPU requires 2^n sizes for correct rendering. For example I can't reproduce the issue on nvidia GPU.