Comment 6 for bug 1131942

Revision history for this message
Bogdan Marinov (daggerstab) wrote :

I tested commenting out the buffer swap on a system that displayed the splash correctly without the fix and it seems that the normal case is not affected by it.

I also checked out the trunk branch at revision 5572, before the new graphics engine was merged in. It looks like even then, in the whole of Stellarium, StelPainter::swapBuffer() was called only in StelLoadingBar::draw(), which means that it's probably a leftover from the time when the StelLoadingBar class actually drew a loading bar and some animation was necessary. :)

I've committed the fix to the trunk:
http://bazaar.launchpad.net/~stellarium/stellarium/trunk/revision/5917
But I think it needs to be tested on more "normal" systems, i.e. those not affected by the bug.