Threaded Event Loop should exist
Bug #417535 reported by
Michael Arnold
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Sigmundr |
New
|
Critical
|
Michael Arnold |
Bug Description
We need to split the application into threads, to prevent blocking opengl calls from stalling the entire loops. There will be three threads, the main activity, the rendering thread, and a game logic thread. These need to exist before we can really
begin work on a prototype renderer.
Changed in sigmundr: | |
importance: | Undecided → Critical |
assignee: | nobody → Michael Arnold (nim-shadowfire) |
To post a comment you must log in.
Kurt, This is that laptop I was talking about if you were interested... I think it is on Yahoo deals now...
http:// sellout. woot.com/ Default. aspx?WootSaleId =9566&ts= 1251232039& sig=d84d3c42701 fd256
>>> Michael Arnold <email address hidden> 08/24/09 11:36 PM >>>
** Branch linked: lp:~nim-shadowfire/sigmundr/main
-- /bugs.launchpad .net/bugs/ 417535
Threaded Event Loop should exist
https:/
You received this bug notification because you are a member of sigmundr-
developers, which is the registrant for Sigmundr.
Status in Missile command for the android: New
Bug description:
We need to split the application into threads, to prevent blocking opengl calls from stalling the entire loops. There will be three threads, the main activity, the rendering thread, and a game logic thread. These need to exist before we can really
begin work on a prototype renderer.