Threaded Event Loop should exist

Bug #417535 reported by Michael Arnold
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Sigmundr
New
Critical
Michael Arnold

Bug Description

We need to split the application into threads, to prevent blocking opengl calls from stalling the entire loops. There will be three threads, the main activity, the rendering thread, and a game logic thread. These need to exist before we can really
begin work on a prototype renderer.

Changed in sigmundr:
importance: Undecided → Critical
assignee: nobody → Michael Arnold (nim-shadowfire)
Revision history for this message
Steven Hyde (hydeste) wrote : Re: [Bug 417535] Re: Threaded Event Loop should exist

Kurt, This is that laptop I was talking about if you were interested... I think it is on Yahoo deals now...

http://sellout.woot.com/Default.aspx?WootSaleId=9566&ts=1251232039&sig=d84d3c42701fd256

>>> Michael Arnold <email address hidden> 08/24/09 11:36 PM >>>
** Branch linked: lp:~nim-shadowfire/sigmundr/main

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Threaded Event Loop should exist
https://bugs.launchpad.net/bugs/417535
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Status in Missile command for the android: New

Bug description:
We need to split the application into threads, to prevent blocking opengl calls from stalling the entire loops. There will be three threads, the main activity, the rendering thread, and a game logic thread. These need to exist before we can really
begin work on a prototype renderer.

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