Comment 0 for bug 398597

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75th Trombone (accounts-75thtrombone) wrote :

Now that everyone has fixed-res LCD displays, viewing Riven kinda sucks. The game images are either 1) tiny at their normal size or 2) blurry thanks to displays/graphics cards anti-aliased upscaling. Both those options suck.

What we need is for the engine to upscale the image to the greatest integer factor possible for the display's native resolution. I.e. on a display with a resolution high enough, it should display at 1280 x 960, with every image pixel taking up EXACTLY a 2x2 block of display pixels — with no smoothing.

On a super high-res monitor, it could increase the scaling factor to 3, now displaying the game at 1920 x 1440 (and leaving the rest of the pixels black, of course).

Really this needs to be a graphics card/operating system feature, but as Riven is the game for which I most desire the feature, this seems like a more feasible place to put in the request. :)

Thanks!
SFT