Feature: Image scaling (at integer factors)
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Riven X |
Triaged
|
Wishlist
|
Jean-Francois Roy |
Bug Description
Now that everyone has fixed-res LCD displays, viewing Riven kinda sucks. The game images are either 1) tiny at their normal size or 2) blurry thanks to displays'/graphics cards' anti-aliased upscaling. Both those options suck.
What we need is for the engine to upscale the image to the greatest integer factor possible for the display's native resolution. I.e. on a display with a resolution high enough, it should display at 1280 x 960, with every image pixel taking up EXACTLY a 2x2 block of display pixels — with no smoothing.
On a super high-res monitor, it could increase the scaling factor to 3, now displaying the game at 1920 x 1440 (and leaving the rest of the pixels black, of course).
Really this needs to be a graphics card/operating system feature, but as Riven is the game for which I most desire the feature, this seems like a more feasible place to put in the request. :)
Thanks!
SFT
description: | updated |
Changed in rivenx: | |
assignee: | nobody → Jean-Francois Roy (jeanfrancois.roy) |
importance: | Undecided → Medium |
milestone: | none → 1.0 |
status: | New → Triaged |
Changed in rivenx: | |
importance: | Medium → Wishlist |
milestone: | 1.0 → none |
I think anti-aliased upscaling is vastly preferable to the blocky upscaling you are suggesting. But that's a personal opinion!