I used the dial tone as an example because it loops very quickly - as opposed to much longer loops. I ran 6.10.2b next to 6.11.1 on my computer. Any looped sound has an audible gap - seemingly independent of its length in the new Renpy release. I usually run games in windowed mode. All my samples are in ogg-vorbis format.
Has 6.11.1 perhaps a different "frame rate". I do recall that there is some 'inofficial' variable for a "refresh-rate" or sth?! I understand, that one major change in 6.11 is the screen resolution independent scaling feature - might that be related?
I used the dial tone as an example because it loops very quickly - as opposed to much longer loops. I ran 6.10.2b next to 6.11.1 on my computer. Any looped sound has an audible gap - seemingly independent of its length in the new Renpy release. I usually run games in windowed mode. All my samples are in ogg-vorbis format.
Has 6.11.1 perhaps a different "frame rate". I do recall that there is some 'inofficial' variable for a "refresh-rate" or sth?! I understand, that one major change in 6.11 is the screen resolution independent scaling feature - might that be related?