Current plan of action appears to be to add a new call eg. PaintShapeCornerTextureROP().
At our end, we just need to make a new TGA corner texture (based on 'nux/data/UITextures/RoundCorner_NNpxrad.tga') and supply that at the point of use.
Current plan of action appears to be to add a new call eg. PaintShapeCorne rTextureROP( ).
At our end, we just need to make a new TGA corner texture (based on 'nux/data/ UITextures/ RoundCorner_ NNpxrad. tga') and supply that at the point of use.