Comment 2 for bug 1034569

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Troy McClellan (bj7u6139zdyf2a6nz2ly74oec10f2lnela24rsgd389d0elot5a7jz6hawymvsdk8c4sd6srfzh4ilnrb31ygxg0292-wtz4-jjcftv6wldnzq84cskygyvhqqb9qwjfcq0yfnwzcca0ux8ircw2a3om624q2ycdp941uw5474gcdbi2qtcnliiwmmp1) wrote : Re: [Bug 1034569] Re: New star anti-aliasing feature for Version 12

Trystan,

I'm sure you are correct in your terms. My concern was simply to avoid
flicker stars when the sky is in motion. I can't wait to see how it
turns out.

Thanks,

Troy

On 8/8/2012 5:45 PM, Trystan wrote:
> Not sure antialiasing is really what you want. NS12 is capable of full
> screen AA but that just reduces perceived jaggedness due to square
> pixels. Applying AA to stars actually makes them larger in terms of
> pixel size on screen. Perhapse you mean to suggest a different bloom or
> blur algorithm?
>
> At any rate, we already use a completely different rendering approach to
> stars in NS12 that allows for control over the point spread function for
> an inner bright area of the star plus a dimmer halo simultaneously.
>