I'm sure you are correct in your terms. My concern was simply to avoid
flicker stars when the sky is in motion. I can't wait to see how it
turns out.
Thanks,
Troy
On 8/8/2012 5:45 PM, Trystan wrote:
> Not sure antialiasing is really what you want. NS12 is capable of full
> screen AA but that just reduces perceived jaggedness due to square
> pixels. Applying AA to stars actually makes them larger in terms of
> pixel size on screen. Perhapse you mean to suggest a different bloom or
> blur algorithm?
>
> At any rate, we already use a completely different rendering approach to
> stars in NS12 that allows for control over the point spread function for
> an inner bright area of the star plus a dimmer halo simultaneously.
>
Trystan,
I'm sure you are correct in your terms. My concern was simply to avoid
flicker stars when the sky is in motion. I can't wait to see how it
turns out.
Thanks,
Troy
On 8/8/2012 5:45 PM, Trystan wrote:
> Not sure antialiasing is really what you want. NS12 is capable of full
> screen AA but that just reduces perceived jaggedness due to square
> pixels. Applying AA to stars actually makes them larger in terms of
> pixel size on screen. Perhapse you mean to suggest a different bloom or
> blur algorithm?
>
> At any rate, we already use a completely different rendering approach to
> stars in NS12 that allows for control over the point spread function for
> an inner bright area of the star plus a dimmer halo simultaneously.
>