New star anti-aliasing feature for Version 12
Bug #1034569 reported by
Troy McClellan
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Nightshade Legacy |
New
|
Wishlist
|
Unassigned |
Bug Description
It would be helpful to add the ability to apply anti-aliasing to the star field to reduce or eliminate star flickering when the stars are in motion (I am not talking about the twinkle effect). This would allow the star spots to become smaller and more realistic. In traditional rendering software it can be as simple as setting anti-aliasing to enabled and picking the desired strength. There are several models of anti-aliasing and I see no need to have that many choices. Once the model is found to work, all that is needed is a "power" or "strength" option.
Changed in nightshade: | |
importance: | Undecided → Wishlist |
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Not sure antialiasing is really what you want. NS12 is capable of full screen AA but that just reduces perceived jaggedness due to square pixels. Applying AA to stars actually makes them larger in terms of pixel size on screen. Perhapse you mean to suggest a different bloom or blur algorithm?
At any rate, we already use a completely different rendering approach to stars in NS12 that allows for control over the point spread function for an inner bright area of the star plus a dimmer halo simultaneously.