For the shader files I guess they are not deployed. Since those file are compile at run-time they need to be deployed in mixxx packages.
For the crash it looks like the update of your db failed and something wrong appended at saving time. It looks like mixxx is trying to allocate a huge array to store waveform data in memory !
I'am talking with RJ about some other issues in this area, this need to be fixed for 1.11, I guess it deserve it's own but report !
It could be related to the static waveform you see, if waveform meta data is corrupted (dataSize, blablabla), the waveform display will be corrupted too.
For the shader files I guess they are not deployed. Since those file are compile at run-time they need to be deployed in mixxx packages.
For the crash it looks like the update of your db failed and something wrong appended at saving time. It looks like mixxx is trying to allocate a huge array to store waveform data in memory !
"Mixxx( 38796,0x7fff70e a7cc0) malloc: *** mmap(size= 184467440715620 72064) failed (error code=12)"
I'am talking with RJ about some other issues in this area, this need to be fixed for 1.11, I guess it deserve it's own but report !
It could be related to the static waveform you see, if waveform meta data is corrupted (dataSize, blablabla), the waveform display will be corrupted too.