RJ Could you please explain your comment from #5?
When i apply Daniels patch to the skins (see example), the kill buttons do not have the desired behavior, they work as toggle just as before.
Generally the Power window behavior does work, as i have successfully adapted the patch to the talkover button.
Example (just as in the patch)
<PushButton>
<Tooltip></Tooltip>
<Style></Style>
<NumberStates>2</NumberStates>
<State>
<Number>0</Number>
<Pressed>btn_kill_over.png</Pressed>
<Unpressed>btn_kill.png</Unpressed>
</State>
<State>
<Number>1</Number>
<Pressed>btn_kill_over.png</Pressed>
<Unpressed>btn_kill_over.png</Unpressed>
</State>
<Pos>73,159</Pos>
<Connection>
<ConfigKey>[Channel1],filterHighKill</ConfigKey>
<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
<ButtonState>LeftButton</ButtonState>
</Connection>
</PushButton>
RJ Could you please explain your comment from #5?
When i apply Daniels patch to the skins (see example), the kill buttons do not have the desired behavior, they work as toggle just as before.
Generally the Power window behavior does work, as i have successfully adapted the patch to the talkover button.
Example (just as in the patch) </Tooltip> 2</NumberStates > 0</Number> btn_kill_ over.png< /Pressed> btn_kill. png</Unpressed> 1</Number> btn_kill_ over.png< /Pressed> btn_kill_ over.png< /Unpressed> [Channel1] ,filterHighKill </ConfigKey> ndRelease> true</EmitOnPre ssAndRelease> LeftButton< /ButtonState>
<PushButton>
<Tooltip>
<Style></Style>
<NumberStates>
<State>
<Number>
<Pressed>
<Unpressed>
</State>
<State>
<Number>
<Pressed>
<Unpressed>
</State>
<Pos>73,159</Pos>
<Connection>
<ConfigKey>
<EmitOnPressA
<ButtonState>
</Connection>
</PushButton>