I can easily add overlapping in waveform-2.0 but for vertical it's gonna be an other story ...
I need to a pixel buffer in the OpenGl one and the pure-Qt one need a rework to be efficient.
Good new for the GLSL one, it only require switching some texture attributes :) !
I can easily add overlapping in waveform-2.0 but for vertical it's gonna be an other story ...
I need to a pixel buffer in the OpenGl one and the pure-Qt one need a rework to be efficient.
Good new for the GLSL one, it only require switching some texture attributes :) !