Comment 12 for bug 526889

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Albert Santoni (gamegod) wrote :

Thanks for the quick response Korin!

Are you using pitch-independent time stretch? If so, then I think this bug is a duplicate of bug #556414:

"The exact problem is that when you grab the waveform and scratch from standstill (rate=0), then all you hear is stuttering when using pitch-independent timestretch. If you grab the waveform and scratch while playing (rate != 0), then it sounds correct."

Does that sound like your problem?

Thanks again,
Albert