The preview deck and samplers have different use cases and the UI was chosen deliberately:
Samplers:
* always play from start/Cue point on click, like stutter play,
"Whoo", Whoo", Whooooohooop!" (time-sensitive)
* with left click being play/pause stutter play would be cumbersome and hard to accomplish on time
* samplers are actually meant for short snippets that run from start to
end, so stop should be a very rare action
Preview deck:
* listen to tracks in headphones only, thus timing is irrelevant
The preview deck and samplers have different use cases and the UI was chosen deliberately:
Samplers:
* always play from start/Cue point on click, like stutter play,
"Whoo", Whoo", Whooooohooop!" (time-sensitive)
* with left click being play/pause stutter play would be cumbersome and hard to accomplish on time
* samplers are actually meant for short snippets that run from start to
end, so stop should be a very rare action
Preview deck:
* listen to tracks in headphones only, thus timing is irrelevant