While doing a quick test I noticed it's not possible to use [Controls],RateRangePercent or [ChannelN],rateRange for visibility connections in skins or use them directly for <Number>
Altering [Controls],RateRangePercent via Dev.tools to match the visibility connection works, but has no effect on the engine.
OTOH setting pitch range via Preferences > Decks to match the visibility connection doesn't affect widgets visibility.
How can this be solved?
Optimum IMO would be to have a CO [ChannelN],RateRangePercent (just in case decks have different ranges set via controller script) which can simply be used for a <Number> widget.
For ultra-pitch feature this would be a bit more complicated, though...
While doing a quick test I noticed it's not possible to use [Controls] ,RateRangePerce nt or [ChannelN] ,rateRange for visibility connections in skins or use them directly for <Number>
Developer tools > Controls says ,rateRange
[ChannelN]
value = 0,08
parameter = 0,0786517
[Controls] ,RateRangePerce nt
value/parameter = 0
Altering [Controls] ,RateRangePerce nt via Dev.tools to match the visibility connection works, but has no effect on the engine.
OTOH setting pitch range via Preferences > Decks to match the visibility connection doesn't affect widgets visibility.
How can this be solved? ,RateRangePerce nt (just in case decks have different ranges set via controller script) which can simply be used for a <Number> widget.
Optimum IMO would be to have a CO [ChannelN]
For ultra-pitch feature this would be a bit more complicated, though...