GUI: display upper & lower bound of pitch range in all skins
Bug #1762174 reported by
ronso0
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
In Progress
|
Low
|
Kristiyan Katsarov |
Bug Description
Update all skins to show the upper and lower bounds of the pitch slider's current range.
Allows GUI implementation of ultra-pitch feature lp:1762172
Related: lp:1317572 Show pitch range in GUI Edit
description: | updated |
tags: | added: skin |
Changed in mixxx: | |
status: | New → Confirmed |
importance: | Undecided → Low |
Changed in mixxx: | |
status: | Confirmed → In Progress |
assignee: | nobody → Kristiyan Katsarov (katsar0v) |
milestone: | none → 2.4.0 |
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While doing a quick test I noticed it's not possible to use [Controls] ,RateRangePerce nt or [ChannelN] ,rateRange for visibility connections in skins or use them directly for <Number>
Developer tools > Controls says ,rateRange
[ChannelN]
value = 0,08
parameter = 0,0786517
[Controls] ,RateRangePerce nt
value/parameter = 0
Altering [Controls] ,RateRangePerce nt via Dev.tools to match the visibility connection works, but has no effect on the engine.
OTOH setting pitch range via Preferences > Decks to match the visibility connection doesn't affect widgets visibility.
How can this be solved? ,RateRangePerce nt (just in case decks have different ranges set via controller script) which can simply be used for a <Number> widget.
Optimum IMO would be to have a CO [ChannelN]
For ultra-pitch feature this would be a bit more complicated, though...