Also, the Qt on Android docs say that if you want to use OpenGL, the QGLWidget has to be the top-level widget and can't be inside a regular widget hierarchy. So it would need a rethink and rewrite (not that that's not impossible)
Also, the Qt on Android docs say that if you want to use OpenGL, the QGLWidget has to be the top-level widget and can't be inside a regular widget hierarchy. So it would need a rethink and rewrite (not that that's not impossible)