It looks like it has something to do with the delayed refresh code added to prevent the view from be rendered every time a change to the board was made. I even found and interesting effect where the view would toggle between the previous rotation and the new rotation during the ray tracing so there is definitely some kind of state issue at play here.
It looks like it has something to do with the delayed refresh code added to prevent the view from be rendered every time a change to the board was made. I even found and interesting effect where the view would toggle between the previous rotation and the new rotation during the ray tracing so there is definitely some kind of state issue at play here.