It's an issue on windows as well. This is because we use separate wxSpinButton and wxControl objects instead of the integrated wxSpinCtrl objects which should resolve the over sized spin buttons. The problem is the event handling is different which will require quite a bit of code changes to make the wxSpinCtrl objects work the same as the current behavior.
It's an issue on windows as well. This is because we use separate wxSpinButton and wxControl objects instead of the integrated wxSpinCtrl objects which should resolve the over sized spin buttons. The problem is the event handling is different which will require quite a bit of code changes to make the wxSpinCtrl objects work the same as the current behavior.