Comment 3 for bug 1680527

Revision history for this message
Mario Luzeiro (mrluzeiro) wrote : Re: 3D Viewer: Raytracing Procedural Textures

I agree that the plated copper should look different.
When I implemented it I didn't thought about the plated copper but only on raw copper.

But the copper suffers from the board texture. That is why you see the texture on the "green" solder mask (it has some transparency). That is in fact some of the copper texturing and some of texture of the solder mask (more smooth)

When the copper is plated, it will level the copper and we see the plated finish material.