Comment 4 for bug 1486993

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Art (diametrix) wrote :

Orson,

You didn't offend me at all. I just completely disagree with the logic behind highlighting the net in OpenGL canvas. You normally would want to highlight a net to see where it is going or where it came from. The way it works now in OpenGL makes it completely useless. For example, I have a four layer board. I try to highlight the track that comes up from a lower layer and connects to a pad on the top layer. The same track goes on the inner layer somewhere else on the board. If I highlight it in the normal contrast mode you might still see some of it in the breaks between ground pours. But not much. I personally spend about 99% of my time in the high contrast mode. In this mode you can't see the highlighted track on other layers at all! Thus making the tool completely useless. So you implemented this Highlight Net tool like that on purpose?! The tool that doesn't really highlight a net, or at least not that you can see? You might want to change to tool name to something more appropriate then. Something like "Partial Net Highlight"

Trust me, there is going to be nobody unhappy if you change this highlight behavior.