> What would I need to know to build it myself? Would any of the code need
> to be rewritten? If not I may be able to TRY to build it for 64-bit
> windows.
I don't know what is needed to compile Inkscape as 64-bit application using the current inkscape code base and the build&package method for windows as described on the wiki page <http://wiki.inkscape.org/wiki/index.php/Win32Port> (not using Windows myself), but I have read that it can be done with the current code base when cross-compiling (on linux), as mentioned in <https://bugs.launchpad.net/inkscape/+bug/520540/comments/5>. 64-bit packages are available for download from the site mentioned in that comment, but you'd have to figure out how to unpackage or transfer the packages into a windows-compatible format, I guess.
> What would I need to know to build it myself? Would any of the code need
> to be rewritten? If not I may be able to TRY to build it for 64-bit
> windows.
I don't know what is needed to compile Inkscape as 64-bit application using the current inkscape code base and the build&package method for windows as described on the wiki page <http:// wiki.inkscape. org/wiki/ index.php/ Win32Port> (not using Windows myself), but I have read that it can be done with the current code base when cross-compiling (on linux), as mentioned in <https:/ /bugs.launchpad .net/inkscape/ +bug/520540/ comments/ 5>. 64-bit packages are available for download from the site mentioned in that comment, but you'd have to figure out how to unpackage or transfer the packages into a windows-compatible format, I guess.