Comment 6 for bug 1051988

Revision history for this message
james rawson (jamesrawson628) wrote : Re: [Bug 1051988] [NEW] Physics

On 14/10/12 16:54, Joshua Miller wrote:
> Well even mc has physics such as water/lava flow and fire. Unless I'm just
> mistaken which I'd hope not....
>
> On Sunday, October 14, 2012, Michael Rawson <email address hidden>
> wrote:
>
>> This can of course be done (preferably different namespace, people!),
>> but I think it's very naive to presume that everyone needs a physics
>> engine. For instance, a Minecraft clone won't use a physics engine as
>> all it needs to do is very basic jumping and landing.
>>
>> Marking as low priority for now, but I don't speak for the populace, so
>> feel free to move it again.
>>
>> ** Changed in: glvoxel
>> Status: Confirmed => Opinion
>>
>> --
>> You received this bug notification because you are subscribed to the bug
>> report.
>> https://bugs.launchpad.net/bugs/1051988
>>
>> Title:
>> Physics
>>
>> Status in GlVoxel: A simple game engine:
>> Opinion
>>
>> Bug description:
>> Add physics to the engine to facilitate movement and such for the
>> engine such as defined similary on wikipedia:
>>
>> "A physics engine is computer software that provides an approximate
>> simulation of certain physical systems, such as rigid body dynamics
>> (including collision detection), soft body dynamics, and fluid
>> dynamics, of use in the domains of computer graphics, video games and
>> film. Their main uses are in video games (typically as middleware), in
>> which case the simulations are in real-time. The term is sometimes
>> used more generally to describe any software system for simulating
>> physical phenomena, such as high-performance scientific simulation."
>>
>>
>> Src: http://en.wikipedia.org/wiki/Physics_engine
>>
>> To manage notifications about this bug go to:
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>>
>
umm..it even has rigid mody dynamics=gravel+sand