Comment 5 for bug 1051988

Revision history for this message
Joshua Miller (milleja46) wrote : Re: [Bug 1051988] [NEW] Physics

Well even mc has physics such as water/lava flow and fire. Unless I'm just
mistaken which I'd hope not....

On Sunday, October 14, 2012, Michael Rawson <email address hidden>
wrote:

> This can of course be done (preferably different namespace, people!),
> but I think it's very naive to presume that everyone needs a physics
> engine. For instance, a Minecraft clone won't use a physics engine as
> all it needs to do is very basic jumping and landing.
>
> Marking as low priority for now, but I don't speak for the populace, so
> feel free to move it again.
>
> ** Changed in: glvoxel
> Status: Confirmed => Opinion
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https://bugs.launchpad.net/bugs/1051988
>
> Title:
> Physics
>
> Status in GlVoxel: A simple game engine:
> Opinion
>
> Bug description:
> Add physics to the engine to facilitate movement and such for the
> engine such as defined similary on wikipedia:
>
> "A physics engine is computer software that provides an approximate
> simulation of certain physical systems, such as rigid body dynamics
> (including collision detection), soft body dynamics, and fluid
> dynamics, of use in the domains of computer graphics, video games and
> film. Their main uses are in video games (typically as middleware), in
> which case the simulations are in real-time. The term is sometimes
> used more generally to describe any software system for simulating
> physical phenomena, such as high-performance scientific simulation."
>
>
> Src: http://en.wikipedia.org/wiki/Physics_engine
>
> To manage notifications about this bug go to:
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>

--
~ Josh Miller

A young guy learning to program and develop websites all while still in
school