Comment 1 for bug 191221

LU (lpu) wrote :

The problem is partially solved now. I think texturing problems occured because of my disabled fog: "set disable_fog true" - obviously, it is a side effect... And the attached screenshot can possibly help solving it: the only objects which are textured normally are very near to the camera. I checked various other parameters but it seems that only "disable_fog" affects this effect.... Apart from texture problems, there are another effects: for example, terrain env map seems not to be working too. By enabling fog: "set disable_fog false" everything returns to the normal working state.