Maybe extending the clip match code mMenusClipGroup (CompMatch ("type=Dock | type=DropdownMenu | type=PopupMenu")) with a unity panel case?
I have the feeling the unity menus lose their type (or something happens) when you switch between them. It could be that unity tells compiz about their type slowly
Maybe extending the clip match code mMenusClipGroup (CompMatch ("type=Dock | type=DropdownMenu | type=PopupMenu")) with a unity panel case?
I have the feeling the unity menus lose their type (or something happens) when you switch between them. It could be that unity tells compiz about their type slowly