No way to remove default resources in the editor.
Bug #969873 reported by
Angelo Locritani
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Low
|
Unassigned |
Bug Description
It seems that there's no way to force zero resources on a tile, because if you don't add resources inside the editor default applies.
For example, in greenland worlds, defining no fishes for water tiles let the default of 4 fishes apply.
The same for water.
Linking a branch that add possibility to see current resources of a tile in debug window
Related branches
lp:~alocritani/widelands/resource_amounts_in_debug_window
- Widelands Developers: Pending requested
-
Diff: 23 lines (+14/-0)1 file modifiedsrc/wui/game_debug_ui.cc (+14/-0)
Changed in widelands: | |
milestone: | none → build21-rc1 |
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You're right it seems - what I thought might work didn't.
Can't set any water tiles to 0 fish.