OpenGL ES 2 support
Bug #1316402 reported by
bredfern
This bug affects 4 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Confirmed
|
Wishlist
|
Unassigned | ||
mixxx (Ubuntu) |
Fix Released
|
High
|
Unassigned |
Bug Description
Currently only desktop opengl is supported for the waveform rendering, but the odroid only supports opengl es2 so running a binary of mixxx segfaults on the wave render when run from an apt-get into the odroid u3 version of Xubuntu 13..10, while attempting to build from source goes great until you hit the waveform rendering code at which point we fail on the build of the shader code.
This would help to also make mixxx portable to android/qt as android only supports opengl es2.
tags: | added: ftbfs |
Changed in mixxx (Ubuntu): | |
status: | New → Triaged |
Changed in mixxx: | |
assignee: | bredfern (brianwredfern) → nobody |
tags: |
added: waveform removed: ftbfs |
Changed in mixxx: | |
status: | New → Confirmed |
Changed in mixxx: | |
milestone: | 2.3.0 → none |
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The matrix math helpers that are part of the desktop opengl render library and stripped out of opengl es2. Most of the code just builds with es2 and its compatible, I'm going to look for an es2 support library that brings the matrix math helpers back in because its a common problem porting from desktop opengl to es2.