I believe a fix for this is required for QML-based UIs, since I believe the whole QML UI is rendered with an OpenGL ES 2-only context. Software rendering will also do a number on your battery when a much more efficient route is available :).
I believe a fix for this is required for QML-based UIs, since I believe the whole QML UI is rendered with an OpenGL ES 2-only context. Software rendering will also do a number on your battery when a much more efficient route is available :).