Airstrike glitch with rubble.
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Confirmed
|
Undecided
|
Unassigned |
Bug Description
On my mod my GDI side has an airstrike SW. If I fire it at any of my civilian buildings such as this one:
[CASYDN03]
Name=Sydney Opera House
UIName=
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=CIVWOOD
Explosion=
;DestroyAnim=
DebrisAnims=
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=yes
CanBeOccupied=yes
MaxNumberOccupa
CanOccupyFire=yes
LeaveRubble=yes
DieSound=
;Cost=2000;Removed Due to vetrancy bug, as a result repairing is free.
UC.PassThrough=65%
UC.FatalRate=1%
UC.DamageMultip
SelfHealing=no
Rubble.
[XCASYDN03]
UIName=NOSTR:Rubble
Armor=ARUBBLE
Strength=1000
;;Rubble.
Selectable=no
ImmuneToPsionic
Immune=yes
TechLevel=35
CanC4=no ; Fix To Prevent Rubble Clearing.
Name=Rubble;;Added for FA2
TechLevel=-1
Insignificant=yes
Once "any civilian building" is destroyed, the planes with ammo do not continue the attack on the rubble, and atempt to leave the screen, only to get stuck unable to ever leave the screen unless they deplete their ammo.
I also tried attacking the rubble with airstrike after the civilian building was destroyed and they attacked it and left as normal.
This bug is very minor, but I thought I would report it anyways, I was using ares 0.2
I don't think it's a bug. After all, the building that spawns as rubble is a separate building. Player controlled aircraft also don't continue their attack mission on the rubble that spawns from buildings, until you manually order them to attack the rubble.
The aircraft not leaving the map part is definitely a bug, though. :P