In this case it is needed: as my rubble logic still uses the image from rubble tag. As for the techlevel on rubble your absolutely right. OOPS My mod is available on PPM for download but I'll also provide the codes here. I also Re-tested as you suggested. Only rubble produced by Civilian, not humans results in this bug. When I destroyed a captured oil Derick I controlled i got the normal behavior and they continued to attack the cell with Rubble now present. I tried to make a video of it with bandi cam but game locked up, though I don't think it was Ares's fault. Here is my ini codes: [AIRSTRIKESPECIAL] UIName=NOSTR:Apache Airstrike Name=Airstrike IsPowered=true RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=7 Type=SpyPlane Action=SpyPlane ShowTimer=yes DisableableFromShell=no FlashSidebarTabFrames=120 SW.ShowCameo=yes SidebarImage=AIRSTRIKEICON SW.FireIntoShroud=no SW.RequiresTarget=land,water,empty,infantry,units,buildings SW.AITargeting=Offensive SpyPlane.Type=GDISPAWN3 SpyPlane.Count=7 SpyPlane.Mission=Guard Cursor.Frame=347 Cursor.Count=4 Cursor.Interval=4 Cursor.MiniFrame=480 Cursor.MiniCount=7 Cursor.MiniInterval=5 NoCursor.Frame=384 NoCursor.Count=1 NoCursor.Interval=12 NoCursor.MiniFrame=52 NoCursor.MiniCount=1 NoCursor.MiniInterval=12 [GDISPAWN3] ROT=9 Ammo=4 Cost=500 Name=---- GDISPAWN3 Armor=light FlyBy=true Image=GDISPAWN2 Owner=CACOUNTRY1,CACOUNTRY0,CACOUNTRY2,Russians,Africans,Confederation,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Sight=0 Speed=14 Points=20 UIName=NOSTR:Airstrike Apache Fighter=yes Primary=AIAPACHarpy3 Spawned=yes Category=AirPower Landable=yes OmniFire=yes PipScale=Ammo Strength=200 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MaxDebris=3 MoveSound=SeigeChopperMoveLoop TechLevel=35 Trainable=no GuardRange=35 PitchAngle=0 PitchSpeed=1.1 ThreatPosed=20 VoiceAttack=SeigeChopperAttackLand VoiceSelect=SeigeChopperSelect AirportBound=no CanRetaliate=yes CanPassiveAquire=yes DefdaultToGuardArea=yes SlowdownDistance=0 MoveToShroud=yes MovementZone=Fly ;Prerequisite=none CrashingSound=BlackOpsDie VoiceCrashing=BlackOpsVoiceDie EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF RadarInvisible=no ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER PreventAttackMove=no ConsideredAircraft=yes DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=no Selectable=yes AllowedToStartInMultiplayer=no Crewed=yes;Ares Bug 1167 and below, pilots spawn off of map.;1/29/12 added back in for Testing. Survivor.Side0=ALLBASIC;1/29/12 added back in for Testing. Survivor.Side1=ALLBASIC;1/29/12 added back in for Testing. Survivor.Side2=ALLBASIC;1/29/12 added back in for Testing. Survivor.Side3=ALLBASIC;1/29/12 added back in for Testing. Survivor.Side4=ALLBASIC;1/29/12 added back in for Testing. Survivor.Side6=ALLBASIC;1/29/12 added back in for Testing. Parasiteable=no CanBeReversed=no [AIAPACHarpy3] ROF=25 Anim=GUNFIRE Range=7 Speed=150 Damage=75 Report=SeawolfAttack Warhead=HEXEH Projectile=AIATA MinimumRange=3 [AIATA] AA=yes AG=yes Arm=2 ROT=100 Image=MISLCHEM Ranged=no Shadow=no Proximity=no SubjectToWalls=no SubjectToCliffs=no SubjectToElevation=no TurboBoost=yes Acceleration=10 [HEXEH] Wall=no Wood=no Rocker=no Sparky=no Verses=70%,80%,90%,80%,85%,90%,65%,75%,55%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=2 CellSpread=1 Conventional=yes PercentAtMax=.75 Versus.CyborgArmor=180%