Please update glmark2 to 2012.08
Bug #1039736 reported by
Ricardo Salveti
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
glmark2 (Ubuntu) |
Fix Released
|
Medium
|
Ricardo Salveti |
Bug Description
The glmark2 package we have at the archive is almost 1 year old, and since then upstream pushed a bunch of fixes and improvements for the benchmark .
This is useful to test and stress the OpenGL ES2.0 support available at the ARM boards, and as we don't have Unity 2D anymore for Quantal, it's good to provide up-to-date tools for users to test and report issues with specific OpenGL ES2.0 drivers used.
Related branches
Changed in glmark2 (Ubuntu): | |
importance: | Undecided → Medium |
assignee: | nobody → Ricardo Salveti (rsalveti) |
status: | New → Confirmed |
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The new package, based on the upstream 2012.08 version, is available at http:// people. linaro. org/~rsalveti/ glmark2/ and https:/ /launchpad. net/~rsalveti/ +archive/ ppa/+packages? field.name_ filter= &field. status_ filter= published& field.series_ filter= quantal
Packaging diff: http:// paste.ubuntu. com/1160073/ (not including the orig diff)
Buildlog: https:/ /launchpadlibra rian.net/ 113169572/ buildlog_ ubuntu- quantal- armhf.glmark2_ 2012.08- 0ubuntu1_ BUILDING. txt.gz
Also tested the generated package on my Panda (with quantal):
root@ubuntu- desktop: ~# glmark2-es2 ======= ======= ======= ======= ======= ======= ====== ======= ======= ======= ======= ======= ======= ====== ======= ======= ======= ======= ======= ======= ====== filter= nearest: FPS: 188 FrameTime: 5.319 ms filter= linear: FPS: 182 FrameTime: 5.495 ms filter= mipmap: FPS: 175 FrameTime: 5.714 ms blinn-phong- inf: FPS: 130 FrameTime: 7.692 ms high-poly: FPS: 72 FrameTime: 13.889 ms normals: FPS: 149 FrameTime: 6.711 ms 0,1,0;1, -4,1;0, 1,0;: FPS: 57 FrameTime: 17.544 ms 1,1,1,1, 1;1,1,1, 1,1;1,1, 1,1,1;: FPS: 16 FrameTime: 62.500 ms quads=5: texture= false: FPS: 176 FrameTime: 5.682 ms 5:effect= blur:passes= 1:separable= true:windows= 4: FPS: 15 FrameTime: 66.667 ms shadow: windows= 4: FPS: 76 FrameTime: 13.158 ms 200:interleave= false:update- dispersion= 0.9:update- fraction= 0.5:update- method= map: FPS: 78 FrameTime: 12.821 ms 200:interleave= false:update- dispersion= 0.9:update- fraction= 0.5:update- method= subdata: FPS: 63 FrameTime: 15.873 ms 200:interleave= true:update- dispersion= 0.9:update- fraction= 0.5:update- method= map: FPS: 82 FrameTime: 12.195 ms steps=0: vertex- steps=0: FPS: 181 FrameTime: 5.525 ms steps=5: vertex- steps=0: FPS: 98 FrameTime: 10.204 ms steps=0: vertex- steps=5: FPS: 182 FrameTime: 5.495 ms complexity= low:fragment- steps=5: FPS: 137 FrameTime: 7.299 ms complexity= medium: fragment- steps=5: FPS: 80 FrameTime: 12.500 ms loop=false: fragment- steps=5: vertex- steps=5: FPS: 137 FrameTime: 7.299 ms steps=5: fragment- uniform= false:vertex- steps=5: FPS: 105 FrameTime: 9.524 ms steps=5: fragment- uniform= true:vertex- steps=5: FPS: 73 FrameTime: 13.699 ms ======= ======= ======= ======= ======= ======= ======
=======
glmark2 2012.08
=======
OpenGL Information
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 540
GL_VERSION: OpenGL ES 2.0 build 1.9@2120756
=======
[build] use-vbo=false: FPS: 138 FrameTime: 7.246 ms
[build] use-vbo=true: FPS: 162 FrameTime: 6.173 ms
[texture] texture-
[texture] texture-
[texture] texture-
[shading] shading=gouraud: FPS: 127 FrameTime: 7.874 ms
[shading] shading=
[shading] shading=phong: FPS: 111 FrameTime: 9.009 ms
[bump] bump-render=
[bump] bump-render=
[bump] bump-render=height: FPS: 136 FrameTime: 7.353 ms
[effect2d] kernel=
[effect2d] kernel=
[pulsar] light=false:
[desktop] blur-radius=
[desktop] effect=
[buffer] columns=
[buffer] columns=
[buffer] columns=
[ideas] speed=duration: FPS: 45 FrameTime: 22.222 ms
[jellyfish] <default>: FPS: 46 FrameTime: 21.739 ms
[terrain] <default>: FPS: 3 FrameTime: 333.333 ms
[conditionals] fragment-
[conditionals] fragment-
[conditionals] fragment-
[function] fragment-
[function] fragment-
[loop] fragment-
[loop] fragment-
[loop] fragment-
=======
...