Unity is slow and pausing occasionally (when its DrawList size spikes, to almost 6000!)
Bug #1014610 reported by
Daniel van Vugt
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Nux |
Fix Released
|
High
|
Daniel van Vugt | ||
2.0 |
Fix Committed
|
High
|
Unassigned | ||
Ubutter |
Fix Released
|
Undecided
|
Unassigned | ||
Unity |
Fix Released
|
Undecided
|
Unassigned | ||
nux (Ubuntu) |
Fix Released
|
High
|
Daniel van Vugt | ||
Precise |
Fix Released
|
High
|
Unassigned | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned | ||
Precise |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
[Test Case]
Performance fix - only way of testing is performing the benchmarking steps again to check if there is improvement.
[Regression Potential]
Redraw/refresh problems.
Original description:
I'm finding my development Unity sometimes pauses (stops responding for a little while). When this happens I notice its DrawList has spiked to several thousand.
Related branches
lp:~vanvugt/nux/fix-1014610
- Tim Penhey (community): Approve
-
Diff: 35 lines (+14/-0)2 files modifiedNux/View.cpp (+3/-0)
tests/gtest-nux-view.cpp (+11/-0)
lp:~sil2100/nux/ubuntu_quantal
(Merged)
Changed in nux: | |
status: | New → In Progress |
importance: | Undecided → High |
assignee: | nobody → Daniel van Vugt (vanvugt) |
Changed in nux: | |
status: | In Progress → Fix Committed |
Changed in nux (Ubuntu): | |
status: | In Progress → Triaged |
Changed in unity: | |
status: | New → Fix Committed |
milestone: | none → 6.0 |
Changed in nux: | |
status: | Fix Committed → Fix Released |
Changed in unity: | |
status: | Fix Committed → Fix Released |
Changed in ubutter: | |
status: | New → Fix Released |
Changed in nux (Ubuntu Precise): | |
importance: | Undecided → High |
status: | New → In Progress |
description: | updated |
description: | updated |
Changed in unity (Ubuntu): | |
status: | New → Fix Released |
Changed in unity (Ubuntu Precise): | |
status: | New → Fix Released |
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This bug was fixed in the package nux - 3.0.0-0ubuntu1
---------------
nux (3.0.0-0ubuntu1) quantal-proposed; urgency=low
[ Łukasz 'sil2100' Zemczak ] :GraphicsDispla y::ProcessXEven t(_XEvent, bool) (LP: #983321) libnux- 3.0-0.install, libnux- 3.0-common. install, debian/ libnux- 3.0-dev. install:
* New upstream release.
- Conditional jump or move depends on uninitialised value(s)
nux:
- Coverity PW.PARAMETER_HIDDEN - CID 10653 (LP: #937588)
- Coverity SECURE_CODING - CID 10659 (LP: #937564)
- Coverity PW.PARAMETER_HIDDEN - CID 10651 (LP: #937576)
- Coverity PW.PARAMETER_HIDDEN - CID 10652 (LP: #937586)
- QueueDraw is very expensive (LP: #994884)
- Unity is slow and pausing occasionally (when its DrawList size spikes,
to almost 6000!) (LP: #1014610)
- IBus hotkey using Release modifier doesn't work in unity (LP: #1016665)
- Nothing should be written into the dash/hud searchbar when holding super,
ctrl or Alt (LP: #1013751)
- IBus can't be activated on dash or HUD since r2428 (LP: #1016354)
* debian/control, debian/
debian/
- switch to nux-3.0
-- Didier Roche <email address hidden> Tue, 10 Jul 2012 08:53:00 +0200