I think the core idea of the designers of this feature was that rapid
movements should not get "trapped" but fine movements would enable you
to get the launcher on demand. That makes sense in principle, I haven't
tested it
This may be a question of tuning the heuristics (we greatly improved the
false-positive reveals of the left-hand-launcher in general by tuning
heuristics in this cycle) or it may be that the seam-launcher needs to
be totally optional.
I think the core idea of the designers of this feature was that rapid
movements should not get "trapped" but fine movements would enable you
to get the launcher on demand. That makes sense in principle, I haven't
tested it
This may be a question of tuning the heuristics (we greatly improved the
false-positive reveals of the left-hand-launcher in general by tuning
heuristics in this cycle) or it may be that the seam-launcher needs to
be totally optional.
Mark