I am realizing it crashes at the end of each map when I load different
tutorial maps.
How can I get the exact error? Its one of those send information tomicrosoft
error dialogs.
THanks
-----Original Message-----
From: <email address hidden> [mailto:<email address hidden>] On Behalf Of
Matthew Tylee Atkinson
Sent: Sunday, December 23, 2007 7:58 AM
To: <email address hidden>
Subject: [Bug 178229] Re: audio quake crashes in 1st tutorial map
Please can you tell us exactly what the error message says (it should be
possible to load a screen reader to read it)? It could be a firewall
message and not a crash.
The following are notes for the developers.
If we find out that it is a crash from the user, then I suspect that this is
being caused by the loading screen being displayed. It seems to make sense
to change cl_screen.c to (hopefully) fix this problem. The current VIDNULL
conditions around the body of SCR_DrawPause should probably be moved from
there to the two (GL and non-GL) bodies of the SCR_UpdateScreen function.
The first logical place to try is around the ``if scr_loading'' test, but
maybe we could achieve wider success by widening the net.
To test it's actually working (i.e. really not drawing stuff) we can
temporarily define VIDNULL in the GL build -- I think that should work.
Unfortunately I won't be able to test any of this until I get back to work
on the 2nd of January at the earliest because I don't have a Windows box
here.
--
audio quake crashes in 1st tutorial map https://bugs.launchpad.net/bugs/178229
You received this bug notification because you are a direct subscriber of
the bug.
Its an actual crash...
The file is zquakevidnull.exe I think.
I am realizing it crashes at the end of each map when I load different
tutorial maps.
How can I get the exact error? Its one of those send information tomicrosoft
error dialogs.
THanks
-----Original Message-----
From: <email address hidden> [mailto:<email address hidden>] On Behalf Of
Matthew Tylee Atkinson
Sent: Sunday, December 23, 2007 7:58 AM
To: <email address hidden>
Subject: [Bug 178229] Re: audio quake crashes in 1st tutorial map
Please can you tell us exactly what the error message says (it should be
possible to load a screen reader to read it)? It could be a firewall
message and not a crash.
The following are notes for the developers.
If we find out that it is a crash from the user, then I suspect that this is
being caused by the loading screen being displayed. It seems to make sense
to change cl_screen.c to (hopefully) fix this problem. The current VIDNULL
conditions around the body of SCR_DrawPause should probably be moved from
there to the two (GL and non-GL) bodies of the SCR_UpdateScreen function.
The first logical place to try is around the ``if scr_loading'' test, but
maybe we could achieve wider success by widening the net.
To test it's actually working (i.e. really not drawing stuff) we can
temporarily define VIDNULL in the GL build -- I think that should work.
Unfortunately I won't be able to test any of this until I get back to work
on the 2nd of January at the earliest because I don't have a Windows box
here.
-- /bugs.launchpad .net/bugs/ 178229
audio quake crashes in 1st tutorial map
https:/
You received this bug notification because you are a direct subscriber of
the bug.